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Sparky vs AppBlock: A Gate You Earn vs a Lock You Fight

Full disclosure: we make Sparky, so we have a stake in this comparison. We’re trying to write the version we’d want to read if we were choosing between the two, tradeoffs included.

The core difference in one line

AppBlock is a toolbox of ways to block: Quick Block for an instant one-tap lock, Schedules for time or location-triggered blocking, Strict Mode for a lock you commit to breaking only with a PIN, a partner’s approval, or a cooldown timer, plus an Allowlist and a soft usage cap called Open Limit. Sparky is one way to unlock: your apps stay gated until you finish something small and real first, water, a walk, a chapter, and the gate opens because you paid for it.

Both apps use Apple’s Screen Time framework under the hood on iOS, so neither is a workaround, and both share the same underlying limitation: deleting the app (or pulling its Screen Time permission) lifts whatever it was restricting. That’s not unique dishonesty from either app, it’s how the iOS API works for every blocker and gate built on it.

What AppBlock does well

AppBlock covers more ground than Sparky does. It runs on iOS, Android, and as a desktop browser extension (Chrome, Edge, Brave), so one setup can lock your phone and your laptop together, something Sparky can’t do (iPhone only, for now). Its Strict Mode is also a genuinely stronger commitment device than an earnable gate: locking a block behind a partner’s approval or a forced cooldown timer removes the option to just talk yourself out of it, which an earn-your-way-back gate, by design, never fully removes.

If your problem is “I need my laptop blocked at the same time as my phone,” or “I need a block I’ve made it physically inconvenient to break,” AppBlock’s toolbox fits that better than Sparky’s single earning model.

Where the two pull apart

Which one fits you

Pick AppBlock if you need desktop and mobile blocked together, you want a Strict Mode you genuinely cannot talk your way out of, or you’d rather configure a specific tool for a specific situation than use one model for everything.

Pick Sparky if you’re on iPhone only, you’d rather earn your way back in than run out a timer, and you want a system that gives you something back (a habit actually finished) for the access you paid for, not just a block that expires.

Neither model is wrong. A forced cooldown is the right tool when you’ve already proven you can’t be trusted with an easy out. An earning gate is the right tool for the rest of the day, when you still need your phone, just not on autopilot. If you want to try the earned version, Sparky is free to start.


Sparky turns small habits into screen time you earn. Download it free on the App Store.